Digital Tutors Beginner s Guide to Rigging in 3ds Max 2011
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In this collection of lessons we will learn the foundations for rigging in 3ds Max.
Introducing the Beginner Guide to Rigging in 3ds Max. In this course, we will start off by covering the most basic form of rigging, parenting. We will then take a look at how to modify the pivot of an object and how to work with groups. After that, you will learn about bones, inverse kinematics, and control objects. And to wrap up this project, we will go over the 3ds Max skinning process for skin deformations. By the end of the course, you will understand essential terms and definitions and build a solid foundation for rigging in 3ds Max.